

It actually had interesting base building. The spaces were more open, and COH2 took advantage of allowing the "base building" to be more about strategy. (my main gripe with it) It wasn't like an RTS where your defenses, etc can change how the fight goes, it was literally just homework you did because "RTS games have base buildings" and was very 1990s in game design.ĬOH1 and 2 were different. Third: It added literally nothing to the strategy of the game. Second: the problem was that the building zones in many maps were too small for the oversized buildings. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderlessįirst of all you couldn't rotate buildings in DOW1.

Any memes or 'reaction' posts must either feature game content and/or a decent level of creative input referring to the game - example.

either use a flair tag or mention it in the title. Tag which game in the series you are talking about. Company of Heroes is a highly acclaimed real-time strategy series it uses tactical gameplay and engaging aesthetics to create dramatic Second World War battlefields.Ĭome here for the latest news and conversations about all games in the series.
